Art

DNSQ: The Hidden Tutorial in Super Metroid



Super Metroid is hailed as one of the best games of the 16-bit era and for good reason. On this episode of DNSQ, Ronnie reveals Super Metroid’s best kept secret, the hidden game design decisions that help shape the player’s experience without ever breaking the game’s sense of isolation.

The Game Theorists

Source

Similar Posts

49 thoughts on “DNSQ: The Hidden Tutorial in Super Metroid
  1. Everyone's saying rest in peace. Did the guy that made this video die?

    This game teaches you how to play without a bunch of text boxes. It only Samus Returns did that.

  2. Video start cutted, and it is absolutely not good…. was it too much difficult to start your video normally? It seems real starting part is missing.

  3. … and your title is a fake, becouse there is not an "hidden tutorial in Metroid"… You are just searching the hype, putting sensational titles on you videos, that are fake titles.

  4. Unless I missed it in the video, I’m surprised there wasn’t a mention of the title screen demos that gradually get added as you progress through the game, further hinting some special moves and Easter eggs like the crystal flash and special charge beam / bomb combination moves.

Comments are closed.

WP2Social Auto Publish Powered By : XYZScripts.com