Tutemic
Today we find out the reasons game programming languages are chosen for game engines. We look at your favorites, including C#, C++, GDScript, JavaScript, Blueprint, and others.
Chapters:
Intro: (0:00)
Programming languages versus scripting languages: (0:17)
Layer between engine language and scripting language: (1:59)
Embedded scripting languages versus non-proprietary languages: (8:16)
Why GDScript over Python: (11:31)
Why C# in Unity over an embedded scripting language: (16:55)
Event sheet languages, e.g. Construct, GDevelop, Clickteam Fusion: (23:55)
Introducing the best game programming language: (32:09)
Best programming language for web games: (33:00)
Best language for games requiring niche non-game extensions: (36:43)
Best language for projects handed off to inexperienced client: (38:30)
Best language for super lightweight game project: (41:00)
Best language for photorealistic simulations and games: (42:45)
Best language for performance-critical games: (44:34)
Best language for platform-specific performance-critical games: (45:56)
Looking ahead at best programming languages : (46:56)
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Awesome video
good video!
Man you're very knowledgeable, and that's very rare. Love your videos dude, I just like to skim through and see what I don't know 🙂
Thanks again.
LOL, the only time I mute a video I am watching is if there is no commentary. There are a lot oi videos I have wanted to check out but the content creator has decided to just use copyrighted music and friggin text docs to convey instructions. Those videos just get closed as it is a waste of my time. Thanks for the engaging discussions.
I just discovered your channel, and I'm loving all of these videos.
It's so hard to find long-form, high-level discussion like this for game programming, and you make it entertaining and easy to follow.
What whiteboard are you using?