Art Theory

CG Art Is All About the Fundamentals – Part 1



FlippedNormals

In this Part 1 discussion video, we talk about how important fundamentals are to your career and overall skillset. Unlike the tools, the fundamentals will stand the test of time – and the more you understand them, the better your art will be.

Video from Concept Sculpting an Orc Bust
https://flippednormals.com/downloads/concept-sculpting-an-orc-bust/

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35 thoughts on “CG Art Is All About the Fundamentals – Part 1
  1. Do you have to learn these fundamentals on paper 1st? Or could I jump onto a computer and get started how I want it. (Maya, Substance Painter, Gimp lel i cant draw, Zbrush eventually)

  2. "i had a 2-3 yrs focused on painting and then i did a lot of photography"
    <face palms in defeat>
    i gotta try a lot of other equally if not more frustrating hobbies to do 3D? @_@

  3. Really interesting stuff guys. Perfect background chatter while I'm downloading 300 different matcaps to make my ZBrush sculpts look better πŸ˜‰

  4. you need to stop reaping yourself, all you said here you said it before 100 times in different videos.

  5. I really suggest u guys to change ur channel name to Flipped Fundamentals xD. Just because everyone try to build from top to the bottom

  6. Which Motion Blur And DOF Is Used Often In Production,,, Rendered or Post

    Because Post Motion Blur Sucks And Is Unreliable With Fast Moving Objects And Post DOF Have Sharp Edges And All That.

  7. I think you guys did a quick video on digi doubles, I love to see a little more in depth one talking about its use and how to make one (like is high rez photo scans used or is it straight sculpting)

  8. I agree that fundamentals play a huge roll in creating good artwork, but not everyone finds all tools comfortable to work in. Even if you have good fundamental knowledge if you're fighting the tools you use it takes away your focus from the creative part of the process. Thats why people choose a certain tool set so that they can be as comfortable as possible while also working as fast and efficient as possible.

  9. agree, before i try sculpting in real life, it's hard to me to use zbrush and 3d modelling in general; but after that (even only create 2 models), it's easier for me to learn…

  10. You can't replicate human creativity ever, it's so varied and different based of emotions and experience also. When I design I connect with my model, I give it a name, a story, a life lived as if writing a character for a book.

  11. This is not helpful. My boss watches your vids. Now when I tell him that I must have the newest and flashiest … thing … or everything will suck, he will tell me that I don't need it and it is all about fundamentals, not new flashy things.

  12. I love hearing your discussions and just listening to you guys while working, it helps me to just be motivated. Wouldnt mind longer vids too! πŸ˜€

  13. Guilty as charged…I have begun to see where I'm lacking as an artist and I'm so glad you guys took the time to create this video and to start a fundamentals course. I've found that in school I've been learning the tools more than the fundamentals and that's why I love these types of videos that you guys do. Great work.

  14. Great video guys, especially for newcomers to 3D. Study core skills and forget about fancy brushes or what not. From my experience, simple is always better. I sculpt everything with 3 or 4 stock brushes. Good point about Texturing XYZ: everyone and their dog are putting out beautiful skin renders now, but faces look incredibly generic or plain incorrect, or are just scans. If you're a character artist, make a character, not a technical showpiece. Show that you can do life, emotion, cause that's much more difficult than pores and someone else's skin on your model. I don't have anything against texturing xyz: I love it and use it myself, but it gives people a false assumption that you can make something pretty and hyper real with minimal effort. Keep in mind that you should never stop learning. Even though I can feel I improved as an artist, I'm not happy with where I am. Going back to basics always saves me from making bad mistakes.

  15. As an electronics tech, I would lean on the basic tools far more then the more advanced stuff for 90% of what I did, we had a bench for Time-domain reflectometry ( a useful tool for finding the location of shorts, opens and crap connections to be sure) but 99% of the time I would resolve the issue with an ohm meter. And I've found that it tends to be that way no matter the field you are in.

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