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AI Learns to Fight (and DESTROYS everyone)



base_thomas

I trained A.I. bots to kill humans using machine learning, and then released all the source code… What could possibly go wrong?

🚨🚨 WHAT / WHY / HOW – THE SOURCE CODE: 🚨🚨
https://www.patreon.com/posts/full-source-code-134487237

check out the channels of the folks featured in the video:
@sauceplusofficial
@MadeWithLayers
@makeshitco
@BringusStudios
@MarkRober
@BasicallyHomeless

the video I mentioned:
robot playing w/ mouse and kb: https://youtu.be/x-EbjGSRyKA

the full TF2 AI saga:
playlist: https://www.youtube.com/watch?v=2xWgmBbo2XY&list=PLsNOt-2p7bhsnyb5Z2VMPc-fUaaE4zP0H&index=1

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Music (in order of appearance):

winter – vivaldi lud n shclat
super mario odyssey – steam gardens
oxenbeats – magic
Midnight Playtime – highway 54
Rama Low – Cruisin’
Bill Kiley – Sneaky Driver
TF2 Soundtrack – Saxton’s Dilemma
TrackTribe – High Noon
lud and chlat crossing – 10am
STXRMIIX – blue
Makai Symphony – The Army of Minotaur
Scott Buckley – Terminus
Scott Buckley – This Too Shall Pass

#tf2 #machinelearning #ai #deathmatch #airshot #base_thomas #reinforcementlearning #deeplearning #artificialintelligence #aichallenge #aichallenges #aidesign #deeplearningproject #teamfortress2 #teamfortress

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39 thoughts on “AI Learns to Fight (and DESTROYS everyone)
  1. Francis would probably be easier than a normal soldier main to fight as pyro, considering they always fire once ready and can't swap to shotgun + the fact that he only changes his movement every .8 seconds would probably make airblast easy

  2. Bro, if you could settle the tf2 balancing debate once and for all by making a perfect bot for every balancing version for every playstyle in the game and tested them all against each other, you would be my hero..
    I swear, the most op version of every playstyle in the game has a strong counter.

  3. i understand this is for entertainment but why did you release the source code?
    you realize there is still a massive issue of bots in the game. if you let that source code into the wild the morons that operate these bots are going to take it and use it.

  4. Any high level Ammomod player would've had a field day with this bot.
    Too bad none seemed to be present, but then again those are rarer than honest politicians and saxxy sightings in pubs.

  5. i think for an actual map you should have it ignore players behind walls and if it sees a player it stops ignoring one after 0.1 or 0.2 seconds to be like human reaction time and walk around the map while focusing going into the center for it to act like a real player

  6. another thing i found interesing is Francis doesnt aimbot, he can still miss due to human unpredictability, he's incredibly strong, but not unbeatable or incapable of making a bad play.

  7. I think the reason the pro players lost is due to the fact they probably make predictive moves/decisions based on human opponents, which have different pkaystyles and skills ETC, while francis is (from what I understand) making mathematically the best decision based in it's data. Hell francis is like a TF2 terminator.

  8. knowing tf2, humans will find a way to counter this kinda stuff, even if it spreads to other classes, there will always be some kind of way in games as chaotic as tf2.

  9. It's certainly an interesting project and it looks like fun to fight. But none of these AI projects are really impressive to me considering OpenAI had a way crazier project for Dota 2 back in 2018 with 5 independent AI modules working together that was capable of beating pros.

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