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Area Mapping with Artificial Intelligence [AI-BOT]



shivesh jadon

AI Robot to map any given surface with the help of raycasting and pathfinding.
[Made in Unity5.5]

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6 thoughts on “Area Mapping with Artificial Intelligence [AI-BOT]
  1. This is very good man. What theory did you use? I am definitely seeing steering behavior that deduce when it needs to move based on the distance for at least 3 raycasts. However, this is only a surface level conclusion of basic functions, it was definitely doing more than that. All in all, really cool. I am more impressed though that your drawing the map though. I havent tried it and now I want to do it.

  2. Hi Shivesh, I’m very interested in what you’ve done here. I’d like to work with you to do this in Unreal Engine 4. Send me a message if you don’t mind.

  3. My friend, would this be possible to implement in the real world? To create simple minimaps or even 3D things by scanning something with a camera and a light?

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