The first in a multi-part series of public lectures on AI in games. Recorded on 20th October 2014 at the University of Derby.
In this first video, we detail some of the most interesting work in using video games as benchmarks within the AI research community. This is largely focussed on four competition benchmarks:
– The Ms. Pac-Man Competition
– The Mario AI Competition
– The 2K BotPrize
– The Starcraft AI Competition
Full credit must be given to the following authors of videos used in this presentation:
“Ms. Pac-Man AI – ICE Pambush 3” (RTNO1)
“ICEP-IDDFS (Ms. Pac-Man) vs Memetix (Ghosts)” (RTNO1)
“Infinite Mario AI – Long Level” (Robin Baumgarten)
“Infinite Mario AI vs Hard Level” (UCSCweber)
“CIG 2010 Level Generator Entry” (UCSCweber)
“BotPrize Video” (Sean Williams)
“2012 AIIDE StarCraft AI Competition – Highlight Reel” (serendib7)
The remaining videos have all been crafted by myself.
More videos and articles on work in Ms. Pac-Man and Super Mario can be found at the following links:
“The Mario AI Competition”:
http://www.patreon.com/creation?hid=614578
“What’s the Deal with Pac-Man?”:
http://www.patreon.com/creation?hid=614536
For those interested in a copy of the slides (without videos), they can be found at:
https://t2thompson.files.wordpress.com/2015/02/part-1-ai-research-in-video-games-minus-video.pptx
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