Sinix Design
In this new video series, I’m going to be pondering the theoretical side of design to determine the best methods for creating things that are appealing and unique. I’ll deal with all aspects of the idea creating process and share potential tricks and tips that will make it easier for you.
Episode 1 is about Conceptual Contrast. Using juxtaposing archetypes to create new and fun ideas.
Feel free to check out my patreon at: https://www.patreon.com/sinix
And check out a trial of Corel Painter 2017 here: https://store.corel.com/1103/cookie?affiliate=41673&redirectto=http%3a%2f%2fwww.painterartist.com%2fus%2fproduct%2fpaint-program%2f&redirecthash=704B327597306567128DF7E24C4D2D31
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What pen tool do u usually use?
I hear: Samurai Chaploo, Cowboy Bebop. Me: ok, i'll trust this guy
Ok. Meat tree scared me. It's the idea and the concept that will conjugate more ideas into another person's mind. Please becareful with art. I had to stop the video. Nightmares tonight for sure.
what brush do you use most of the time?
How can I "like" a video more than one time?
Japanese desert? fast forward to present day, Borderlands 3 dlc 3 Bounty of Blood KEKL
Wish I could do that good. That castle painting was gorgeous
u can put these concepts on life in general and create suprisingly good life lessons xd
ALL HAIL THE MEAT TREE
3:11 sinix just can’t help himself there’s big medium small in everything he draws
…Meat tree.
Ang galeeeeeeeenngggg! 🤩
Love this
looking at the suburban style of design brings me to the Saga comics- its basically star wars, but instead of sci-fi and wizards working in tandem with a ww2 aesthetic, its sci-fi vs. shamanistic magic with an imperialistic-dystopian-modern aesthetic, frequently showing both warring factions with very familiar and very human scenery (especially if you're american, seeing a lot of rural suburbs and stuff)
AND THAT IS WHAT I LOVE IN HORIZON
i would've loved to see the hair leaves sir sinix.
This video is supercool!
"there's a lot of places you can go with a meat tree" yes but that doesn't mean you should
Fuedal Japan + Desert, sound like this game called Kenshi. Very much recommend.
All this time I thought the name for this aspect of design was dramatic irony. My favorite example of Conceptual contrast is the Fallout series. Not necessarily the mixing of old world 50s culture with futuristic but making that world like a parody of the propoganda of the cold war that contrasts with the parody of the future that the people of the 50s propogated in pop culture. In fact it contrasts even in its delivery since all around you see childish cartoons and cheesy commercial friendly pop wrapped around a legitimately horrific, bleak and cruel setting. The style of the series in of itself constantly communicates the way in which propoganda scews reality and how dangerously misleading and immoral it can be. It amplifies the individual stories that take place in the fallout universe with further contrast between something that would work best in a silly political cartoon or satire into a fundamental signature design. Thanks for putting it into perspective for me.