Bruce Land
http://www.nintendoninja.com/
We built an FPGA-based AI that uses video input from an NES console to automatically play the game Super Mario Bros. All of the video analysis and AI techniques are performed using Verilog-compiled hardware running on an Altera DE2 Cyclone board. The project combines NTSC decoding, VGA output, kernel-based pattern matching, real-time image manipulation, and NES controller emulation.
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would it be too hard to do the sae but with something faster like sonic?
and how many years till we have real time tas level AI's?