Media Molecule
Our lovely Audio Molecule, Ed Hargrave, takes to the stream to give some handy tips on sound design and using logic with your audio in Dreams creations!
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Explore the imaginations of others and bring your own to life in #DreamsPS4, out now for PlayStation 4!
Find it on the PlayStation Store here: https://play.st/DreamsPS4
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I Like This Game!
I want to know how to make my character see the enemies through walls
I'm a game-designer/writer, yet oddly enough, it's been the sound design and music that has truly captured my interest in Dreams So, thank you for this! Inspiring stuff.
This is awesome, I've saved Audio really for the last part of my game putting game feel, animation, traversal and combat mechanics first, very excited to jump into these tools and bring my world to life with sound, trying to treat it less like an audio pass and more as dedicating a huge individual portion of time to audio
New materials please…. you gave so much love during beta, than dropped us like a hot rock.
Drop multiplayer so me and my homies can buy this game
LBP 4 coming sooon?
let us create tremendously great base games free for the dreamiverse and monitize dlc for everyone. If you use other people's creations in your dlc they receive a royalty fee per dlc purchase!
This means people wouldn't have to buy fluff they're not interested in,
You'll create thousands of jobs overnight
More jams, more jams, more jams!!!!!
Indeed pitch is not reflected in the sound envelope. …Which can be a problem if you're using it to drive mouth flaps, for example. Luckily I found the workaround of placing each sound on a timeline, which makes it work as expected.
I'm speek Arebic๐๐๐๐๐