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Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118



Two Minute Papers

The paper “Accelerating Eulerian Fluid Simulation With Convolutional Networks” and its source code is available here:
http://cims.nyu.edu/~schlacht/CNNFluids.htm
https://users.cg.tuwien.ac.at/zsolnai/accelerating-eulerian-fluid-simulation-convolutional-networks/
https://github.com/google/FluidNet

The mentioned previous work has used an SPH-based Lagrangian simulation, performed the regression with regression forests, and the process also has included a fair amount of feature engineering. It is an excellent piece of work by the name “Data-driven Fluid Simulations using Regression Forests” and is a highly recommended read:
https://www.inf.ethz.ch/personal/ladickyl/fluid_sigasia15.pdf
https://www.youtube.com/watch?v=kGB7Wd9CudA

Video credits:
Surface-Only Liquids – https://www.youtube.com/watch?v=-rf_MDh-FiE&list=PLujxSBD-JXgnnd16wIjedAcvfQcLw0IJI&index=6
Schrödinger’s Smoke – https://www.youtube.com/watch?v=heY2gfXSHBo&list=PLujxSBD-JXgnnd16wIjedAcvfQcLw0IJI&index=5

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39 thoughts on “Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118
  1. so basically when I kill someone in the new video games in the future, it will be more realistic? Possibly even self aware that I'm doing so? Hmm…. Great idea lad.

  2. This has the potential to create a revolution in aerodynamics.
    Commercially I see Formula One smaller Teams taking advantage and leveling with big Teams

  3. imagine the aircraft of impeller blades that could be generated…actually we can't imagine…we are human…let the NN do that…we just sit back and be impressed with a giant cargo aircraft that is 2 km long and carry hundreds of tons…

  4. Fluid simulator – "I created this awesome simulation in ten minutes!"
    Neural network – "I shat this out in a few milliseconds."
    Human – "OMG they look the same!"
    Fluid simulator – "WHAT THE FUCK?!"

  5. Only a few more years before sound simulation is studied and applied accross neural networks to dynamically generate sounds based on physical material properties. Oh foley… Seriously this could replace foley entirely. It's been an idea I've floated around for about 7 or so years. Maybe sound is too complicated?

  6. I'm taking an introduction to neural networks course at university at the moment. How long does it approximately take to be able to design neural networks such as these?

  7. And now there's a paper called "Deep Fluids: A Generative Network for Parameterized Fluid Simulations" that, under certain situations, can simulate those things hundreds of times faster.

  8. Oh, and the next generation of GPU will be BUILT for AI! At least, they mean to implement an AI in order to denoise the results of real-time path tracing! They will be called TESLA.

  9. Basically, it seems like neural networks can be used for "dynamic baking" of a lot of rendering techniques – a huge step up from baked lighting and texture techniques we have to day. Not useful for accurate simulations but it could be a game changer in games and motion graphics.

  10. All we need is to calibrate the neural network to meet our subconscious expectation of how physics behaves. The output from the virtual network becomes input to the human neural network, and passes the subjective validation test of our subconscious. Essentially, we are recreating a part of our own brain, the part that would generate smoke collision in your dreams at night, the part that decides what looks real and what doesn't. We have trained ourselves already (perhaps somewhat hard coded from evolution), now we just have to expose the machine to the same phenomenon we learned from. How accurate is our own internal model? Who knows, maybe not very accurate at all.. the fact that neural networks are so much faster kind of hints at a huge amount of mathematical innacuracy, but we still can't tell the difference.

  11. TECH CHALLENGE for all these nascent NN fluid simulators.
    Form a pendant (hanging) drop. Lets assume a water droplet hanging from a pipette.
    Measure profile of droplet.
    From profile get curvatures along the profile.
    Compare to Laplace-Young equation.
    Be prepared for HUGE errors in the values of local curvature (more than 100%).

  12. Hi,

    I am working with research in computational fluid dynamics. Specifically, I assist in creating super accurate DNS simulations of isotropic turbulence.
    I would like to disagree, that we are able to solve fluid dynamics problems accurately in general. There is a large range of problems which are way to complicated for modern computers to solve NSE accurately for.

    I am super excited about this channel, which I just discovered recently.

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