Rather Good Games
Test of Player/NPC interaction for Anticthon game in development.
Preliminary simple test for an NPC that gives quests for player to collect broccoli.
Using:
Unity
Google Speech to text.
Oculus Lip sync. for mouth movement.
Open AI GPT-3.
Google Text to speech for NPC reply.
Exciting potential, I don't see enough people trying to implement this – any plans to integrate text classification, so that the NPC can take action based off the dialog? I'd think a system for bartering in trade would be cool. NPC's are still extremely cool without text classification – maybe with a twist on each NPC's personality/backstory.
extremely exciting