Creating 3D Artificial Intelligence in a simulated world is actually pretty easy using Unity 5. It’s a powerful tool and I’ll go over its new ML Agents toolkit, that allows researchers and developers to build/train ML models in a 3D simulation. It’s pretty fun watching it in a 3D world, lets break down the code and concepts. Please Subscribe! That’s what keeps me going.
EDIT: I made a mistake, minecraft was not created in Unity, but it has been recreated in Unity countless times.
Code for this video (Please hit the red subscribe button for more):
https://github.com/llSourcell/Unity_ML_Agents
Brendan’s Winning Code:
https://github.com/bhansconnect/alpha_zero_othello
Shadman’s Runner Up Code:
https://github.com/kudchikarsk/Happines-Prediction
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More learning resources:
Unity3D Machine Learning – Writing a custom Agent – Create your own AI Bot
https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Getting-Started-with-Balance-Ball.md
https://blogs.unity3d.com/2017/09/19/introducing-unity-machine-learning-agents/
https://software.intel.com/en-us/articles/explore-unity-technologies-ml-agents-exclusively-on-intel-architecture
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https://www.patreon.com/user?u=3191693
Credits to sykoo for the unity footage
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