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Using Python to build an AI to play and win SNES StreetFighter II with machine learning



freeCodeCamp.org

Hear the story of how we used Python and machine learning to build an artificial intelligence that plays Super StreetFighter II on the Super NES. We’ll cover how Python provided the key glue between the SNES emulator and AI, and how the AI was built with gym, keras-rl and tensorflow. We’ll show examples of game play and training, and talk about which bot beat which bot in the bot-v-bot tournament we ran.

Talk given by Adam Fletcher and Jonathan Mortensen at PyCon 2018.

Thanks to PyCon for giving us permission to post this talk. freeCodeCamp is not associated with this talk. We’re just excited to bring more exposure to to it!

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9 thoughts on “Using Python to build an AI to play and win SNES StreetFighter II with machine learning
  1. Awesome use of machine learning! If you like AI applied to games you might want to give my channel a check. Cheers!

  2. Would have liked to hear more about the observation space. From the talk we heard x position and health bars are observed. I wonder what else about the opponent's action is known to the agent.

  3. whoa what, the presentation just ended when I thought it was just getting warmed up..
    where was the main model's architecture shown? you talked about some boring infrastructure setup stuff and about your cute on site display but not the main part??

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