Thank you! This is, soundly, a fundamental topic on 3D modeling; and until recently I haven't heard about it in my Internet tutorial CG learning. I have some basic notions of Topology in Mathematics though – it's not really about form itself; I wonder if they really picked a good term for translation of a CG language problem.
Thanks a lot for sharing this video man. I just started learning topology after running into issues with high poly to low poly conversions for my game models. This was very informative, especially the use of edge loops to avoid using tris in the models.
Thanks. Edge loops are not so threatening now.
Very Bão
Thank you very much for all these tutorials , they help me a lot. !!
.blend?
Great talk — still applies!
Really instructive. Just a quuestion, it s seem that modeling just using quad is the better way (esoecially for animating finally).
Does it possible modeling just using quad, or it well ever have need to get a some triangle somewhere?
the solution at 34:30 was like poetry in motion.
One word….– beautiful! we are a master for own!
Thank you! This is, soundly, a fundamental topic on 3D modeling; and until recently I haven't heard about it in my Internet tutorial CG learning. I have some basic notions of Topology in Mathematics though – it's not really about form itself; I wonder if they really picked a good term for translation of a CG language problem.
Thanks a lot for sharing this video man. I just started learning topology after running into issues with high poly to low poly conversions for my game models. This was very informative, especially the use of edge loops to avoid using tris in the models.
Thanks. Edge loops are not so threatening now.
Very Bão
Thank you very much for all these tutorials , they help me a lot. !!