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10 thoughts on “Blender Conference 2010: Topology in Theory and Practice
  1. Really instructive. Just a quuestion, it s seem that modeling just using quad is the better way (esoecially for animating finally).

    Does it possible modeling just using quad, or it well ever have need to get a some triangle somewhere?

  2. Thank you! This is, soundly, a fundamental topic on 3D modeling; and until recently I haven't heard about it in my Internet tutorial CG learning. I have some basic notions of Topology in Mathematics though – it's not really about form itself; I wonder if they really picked a good term for translation of a CG language problem.

  3. Thanks a lot for sharing this video man. I just started learning topology after running into issues with high poly to low poly conversions for my game models. This was very informative, especially the use of edge loops to avoid using tris in the models.

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