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AI playing FPS: Full Deathmatch



Devendra Chaplot

This video is a demonstration of a computer program playing FPS Games using only raw pixel data.

Refer to the following paper for more details:
Playing FPS Games with Deep Reinforcement Learning:
https://arxiv.org/abs/1609.05521

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14 thoughts on “AI playing FPS: Full Deathmatch
  1. It looked like it would get stuck and not know which way to go, and end up going in circles as a result. I think if it was better able to recognize places it's already gone, it would avoid re-traveling the same routes. Unless, of course, it needs to backtrack. This could lead into the ai being able to solve platforming puzzles by identifying objectives and retracing known paths to find clues.

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