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INDIGO Classes 2013: Jan Willem Nijman is 50% of indie power house Vlambeer. He talks about ‘The Art of Screenshake’. Why is it that one game plays great and another, similar game feels terrible?
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36 thoughts on “Jan Willem Nijman – Vlambeer – "The art of screenshake"”
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Unfortunately, JW has most likely removed the playable presentation from his Dropbox.
This whole video is just roasting Binding of Isaac
does anyone have that cactus talk where finishing your game is like giving birth
When my mom arrives with a specific perfume on my side, I remember gunbound at his best time. So, I think you can apply smells to games.
the Michael bay of video games
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
HE Loves you! Come to HIM!🙂🙂🙂
Poor guy he sounds so awkward
List of game feel additions mentioned by JW:
7:24 shitty platform shooter
8:28 basic animations and sound
9:03 lower enemy hp
9:28 higher rate of fire
9:45 more enemies
10:13 bigger bullets
10:39 muzzle flash
10:58 faster bullets
11:19 less accuracy
11:46 impact effects (when bullets collide, add an effect)
12:10 hit animation
12:42 enemy knockback
13:18 permanence
14:49 camera lerp
15:27 camera position
16:36 screen shake
17:15 player knockback
18:06 sleep (momentary pause when hitting enemy)
19:52 gun delay (animation)
20:01 gun kickback (animation)
20:23 strafing
20:36 little shells
21:43 more bass
23:16 super machine gun
23:54 random explosion
23:59 faster enemies
24:40 more enemies
25:09 even higher rate of fire, camera kick (move camera in opposite direction of shooting)
26:47 bigger explosions
27:54 even more permanence (smoke in explosion)
29:04 meaning (player can die), death animation
31:00 game balancing
7:19 your welcome!
fuck this guy
Wait…
So he's NOT Pewdiepie?
erg inspirerend
This video is gold
i think Shaun's platformer shooter was inspired by this?
I re-watch this video religiously when I need to beef my game up
There's some good tips there on aesthetics and "juice", delivered by someone who seems to be under the influence of some substance or the other. They made some successful games, sure. I just value humility above arrogance so the video did not appeal to me that much and I felt I was wincing more than feeling enlightened by it.
18:33 "I don't know anything about programming really"
bye
Jan: I put a sleep(20) when every enemy dies
Also Jan: Put more enemies and more bullets because it's more fun
Me playing Nuclear Throne: Why does it freeze when lots of enemies dies at once? wtf This is a powerful computer
I think with regards to screenshakes (related to one of the questions at 32:30) most of the recent games have them as configurable and even can be disabled.
Adding details with game feel is great, but allowing the player to customize his game feel is even better.
If screenshake or any other visual detail is part of your wanted game feel, have it less (or not) customizable.
wow thats quite complex
30 tiny tricks that will make your action games better haahaha
Skip The Intro : 7:22
where can we download the presentation? 19:02
This helped me to loose my sense and attitude to stick to realistic small bullets and being logical… Games are for fun … not to learn something new other than what actual world is teaching us … so put as much nonsense as possible to make it fun …. Thanks A lot ….. am developing a game will try to use everything I learned here …
This is by far the best video I have ever seen about game development. Really changed my perspective!
Yeah but why does he think they're zombies
Press "D" for meaning
The reason why the camera lerp and the gun lag feel good is because it makes both of those objects act like they're physical objects with inertia.
The poor guy sounds so nervous at the start.
Jeez his pretendious way of acting stupid and like he doesn't know about anything is so cringy and annoying.. Otherwhise good thinks to keep in minds when developing a game
He is horrible at giving a talk but the tips are good.
The guy is high as kite…
wrong, i played gun godz
How can I make a games?
Dose anyone know "gun delay" and "gun kick" mean?
I didn't get the point
He reminds me of Lex Luthor from Batman vs Superman…
Some reeeeeally great simple advices though.