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Super Mario Bros Machine learning genetic algorithm Narrow ai play mario



Tanner Laborde

This is an example of a genetic algorithm constructing a neural network to beat Super Mario Bros. This is the fastest run after around 200 generations. The fitness function is defined by speed. In the future I may modify the algorithm to factor in game score. If you are interested in learning how to create your own machine learning algorithm for games leave a comment below. If their is enough interest I will create a tutorial.
This is based off of the work done by Sethbling with MarI/O. Look up his video if you are interested.

AI Landing on the moon:
https://www.youtube.com/watch?v=_pF1Un5zvp4

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