Consciousness Videos

The Observer Pattern in Unreal Engine 4 using Event Dispatchers



Paul Gestwicki

In this follow-up to my previous video, I show how a polling approach can be replaced with Event Dispatchers. This gives us a reification of the Observer Design Pattern—a staple of object-oriented programming.

The previous video can be found at https://www.youtube.com/watch?v=vXtfOM4Vy8w

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2 thoughts on “The Observer Pattern in Unreal Engine 4 using Event Dispatchers
  1. I like this pattern, I try to use it whenever I can.
    I would also reccomend sending interfaces as parameters also. At the moment, the "BP Tag Character" object parameter is also a dependency.
    So if you were to implement more different types of objects that could be tagged, an interface would support those classes as well 🙂

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