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Third Age: Total War [DAC v.4.5] – Ered Luin (Evil!) – Episode 2: A Messenger Arrives



Izzy

Enter the Grimborn

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Campaign Information:
Faction: Dwarves of Ered Luin (Evil)
Difficulty: Very Hard / Very Hard
Campaign Length: Long
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Mods used:
Third Age Total War V3.2: https://www.moddb.com/mods/third-age-total-war
Divide and Conquer V4.5: https://www.moddb.com/mods/divide-and-conquer

For more information on the mod, as well as installation tutorial and in-depth faction guides, check out the lead developer Arachîr Galudirithon on YouTube: https://www.youtube.com/channel/UC8HWk4BpT_AP4tTGjF4O4GA
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Fancy more?

Third Age: Total War [DAC] – Khand (Istari) Campaign:
https://www.youtube.com/playlist?list=PLfKbH-0VNuLG53LvbNmPu9phYzIH9IBTc

Third Age: Total War [DAC] – High Elves Campaign:
https://www.youtube.com/playlist?list=PLfKbH-0VNuLFDPKdwYaDk0zocbxmBlV30

Third Age: Total War [DAC] – Dol Guldur Campaign:
https://www.youtube.com/playlist?list=PLfKbH-0VNuLEl_8qU3TMrBI-YLm5AjWW0

Third Age: Total War [DAC] – Kingdom of Gondor
https://www.youtube.com/playlist?list=PLfKbH-0VNuLGDOeAlQo1_VyZz8HwOl5mO

Third Age: Total War [DAC] – Ar-Adunaim
https://www.youtube.com/playlist?list=PLfKbH-0VNuLGnhS_CGUEyWi_tJl_K2HCH

Third Age: Total War [DAC] – Dwarves of Khazad-Dûm
https://www.youtube.com/playlist?list=PLfKbH-0VNuLEcHWhlTYpFJVC5Sju1gnzV
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Third Age Total War Gameplay Information:

Third Age – Total War is a total conversion mod for Medieval II: Total War that brings you into the world of Middle-earth.

Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes. An extensive playable campaign map featuring locations taken straight from Middle-earth lore. 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains. A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself. More than 25 custom settlements and famous locations.

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features. Third Age – Total War is a must have for all strategy and Lord of the Rings fans alike.
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Divide and Conquer Gameplay Information:

Divide and Conquer is a massive submod for Third Age Total War focusing on new factions, plenty of new units and numerous new events; depicting Middle-earth like it never has been before. Play any one of 26 factions, from the Dúnedain of the North to the black Númenóreans of Ar-Adûnaim.
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In the early days of Arda after the fall of the Two Lamps, the Blue Mountains were formed as the Valar widened the Great Sea and thrust Middle-earth eastward to protect Valinor. The Blue Mountains lined up with the Grey Mountains of the southlands, forming the western wall of Arda. These two ranges lay parallel to the Red Mountains in the northeast and Yellow Mountains in the southeast that formed the eastern wall. At their northern end, a narrow gap separated the Blue Mountains from the Iron Mountains, which stretched across the entire north of Middle-earth.

Sometime during the Years of the Trees two Dwarven Fathers awoke under Mount Dolmed and founded the two westernmost houses of the Dwarves (the Firebeards and Broadbeams). They subsequently built two great city-states, Nogrod and Belegost.

In the First Age, the Blue Mountains were an unbroken line separating Eriador from Beleriand. Seven rivers flowed from its western side, and the land these rivers flowed through was known as Ossiriand. Later, when the Green-elves settled there, the land was called Lindon, and the mountains sometimes referred to as the Ered Lindon.

The Blue Mountains were ruined during the War of Wrath at the end of the First Age, and in the south central end of the range the sea broke through. The River Lhûn now flowed through the mountains to the Gulf of Lune. On the western side a small section of Lindon remained, and here the retreating Elves built the kingdom of Lindon, ruled by Ereinion Gil-galad, last High King of the Noldor.

The Dwarven cities of Nogrod and Belegost were also ruined when the mountains were broken, causing most of the Dwarves to migrate east to Khazad-dûm, leaving a remnant behind. However, there remained some Dwarves on the eastern side of the Blue Mountains in days afterwards.

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18 thoughts on “Third Age: Total War [DAC v.4.5] – Ered Luin (Evil!) – Episode 2: A Messenger Arrives
  1. Any unit can only get free upkeep if they are in a place you can train them so Gabilgathol guard will need to wait till after the barracks event.

  2. No don’t give away Grindfarns rings away they stack and I can tolerate the faction leader being given a ring but no other because role play definitively not a fake Grindfarn.

  3. I would suggest always having pikes on defensive mode even when moving them in pike formation because then they always have their pikes down even when you give them an attack order they will move with the pikes down very useful.

  4. I like that you are going to use your diplomats to broker peace with the other dwarf factions. The campaign although really fun, would suffer under constant attack by doomstacks by all nations. It would make the campaign really slow and tedious, not letting you go on the offensive for so long.
    Don't the Ered Luin get a special unit if they conquer Mithlond?

  5. 24:44 Actually, Galu explained that the real reason for the doomstacks is to keep the AI factions alive, since the AI is asinine enough that they might get steamrolled early by another AI faction. The doomstack is kinda like a mulligan if the AI does something stupid, allowing them to beat back the invasion and stabilize the situation again.
    If a player wants to get rid of them, he can either move the whole army somewhere in the other end of the map (or in the case of High Elves, move the last stand to Imladris region to help out there), or attack it with one unit and auto_win attacker as many times as it takes to whittle the stack down. There should be a way to remove units, too, but I couldn't find it on a quick search.

  6. 39:55 The White Towers. The westernmost tower is named Elostirion, and it holds the palantir. It is said that from the top of Elostirion, one can see the sea (the Gulf of Lhun). Mithlond = Grey Havens, which is its own separate thing.

  7. 49:42 Yeah, that was just a year, not two years! Also, rather than getting four rings (as said in the script earlier), I think Grindfarn only gets three rings: Durin's and two others. EDIT: Three rings is actually correct, as four are assumed lost, possibly in dragon fire. So the script text is incorrect earlier: it should be three rings, not four, and only 1 year, not 2.

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