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Unity AI: Non-Player Navigation Systems with Waypoints – Penny de Byl



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In this tutorial we will look at the simplest form of NPC/AI navigation: waypoints. We will examine how to implement Unity’s waypoint system with our own vehicles as well as discuss how Unity’s Vehicle System can be customised to best suit our needs. This video will take you step by step through a worked example.

Tutorial Downloads: https://holistic3d.com/course-extracts/unity-ai/waypoints/

YouTube Channel: http://youtube.com/c/Holistic3d
Facebook: https://www.facebook.com/holistic3d/

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One thought on “Unity AI: Non-Player Navigation Systems with Waypoints – Penny de Byl
  1. Hmm, please my dearest Penny may you help me on some project that I need to bring to life? I need to build some really crucial (in my mind) representation of the ancient battle of Marathon a battle that had been given in the ancient years of 490BCE, and I'm calling it that melee fight a crucial one because there are nowadays some historians that they do contend that it's been the reason for the final finding of the America and that if the Greeks hadn't put their bravery in front on there America today wouldn't be found (so they say) but I think else like because even in the ancient times there were some testimonials of Plato's writtings about the Land beyond the columns of Hercules (Gibraltar, Spain). Thus I want to make that representation game and I'll be needing your help, my dear, eh? Because I'd been following your tutorial especially on melee fighting combat games, and I had come across many mistakes in that scripts, such as "Assets/Scripts/chase.cs(24,28): error CS1525: Unexpected symbol `This'" and I'd been searching all over the net for a solution on such error, eh? So please if u may my dear can you help me on such a mistake that is keeping me from seeing it work? Thanx in advance, OK?

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