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Berbers Overview AoE2



Spirit Of The Law

Analysis of the bonuses, units, and techs of the Berbers from AoE2 African Kingdom expansion.

0:58 Team Bonus – Genitour
1:45 Villagers move +10% faster
2:54 Stable units -15% in Castle / -20% in Imperial age
4:08 Ships move +10% faster

5:10 Unique Unit: Camel Archer
8:25 Magrahi Camels (Camel troops regenerate)
9:12 Kasbah (Team castles work +25% faster)

TECH TREE
10:38 Archers B+
11:15 Infantry C
11:45 Cavalry A
12:05 Siege B+
12:23 Navy B
12:50 Monks B
13:10 Defences B–
13:30 Economy B (Knight Rush A+)

Facebook:
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Patreon: www.patreon.com/SpiritoftheLaw

Full intro song: https://www.youtube.com/watch?v=Edyj-qxOaqc

Background music from AoE2 and Epidemic Sound: http://www.epidemicsound.com
Walk Break 3; Quirky Playful Groove 1; Cheese and Crackers 5; Gossip Talk 3; People Falling Down 4

Game: Age of Empires 2 HD with African Kingdom expansions

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22 thoughts on “Berbers Overview AoE2
  1. i m a berberian my old family used to live in mountains in Morocco they had a lot of good horses and they were using raiding parties against the french so it make sence for me

  2. Why not age of empire includes a building which can be used to create unique units alone..an wooden building or less stone costed building which can be built like baracks..it will be more cool?

  3. the villager speed bonus is good in nomad. It'll get your villagers to the TC site quicker and if you get into a villager war you can either get away from them or it's hard for them to get away from you.

  4. A c for infantry? Fully upgraded infantry? Dude, I love your videos but you have this abnormal obsession with early game direct bonuses. I honestly think it generally doesn't have as much of an overall effect than you make it out to be.

  5. I have a question, with the unique tech that regenerates health for camels, was it stackable when it effected everyone one the map, before the patch?

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