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Getting real with immersive sword fights

Artificial intelligence and family medicine: Better together

Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player’s actions or intentions. Now a team has found a solution to the challenges of creating realistic VR sword fights: Touche – a data-driven computer model based on machine learning.

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