Art

IDEAS Immersive Lab Project Class at The Qualcomm Institute



The Immersive Lab is an interactive installation and it is part of the Initiative for Digital Exploration in Arts and Sciences (IDEAS) series in the Qualcomm Institute, integrating panoramic video and surround audio with touch interaction where the entire screen serves as a touch surface. The presentation is by ICST, Zurich University of the Arts researchers Jan Schacher and Daniel Bisig, introduced by UC San Diego composer and professor of music Katharina Rosenberger. A reception will follow the presentation at 6pm as well as the installation is then open to the public to experience and interact with it.

Professor Rosenberger is collaborating with artist-researchers from Zurich University of Arts’ (ZHdK) Institute of Computer Music and Sound Technology (ICST), Jan Schacher and Daniel Bisig, to deploy the Immersive Lab platform as a media space in the Performative Computing Lab in Atkinson Hall. Developed at ICST, the Immersive Lab integrates panoramic video and surround audio with full-touch interaction, i.e., where the entire screen serves as a touch surface. While the Immersive Lab is deployed for a month-long residency starting October 7, groups of UCSD graduate and undergraduate students will be recruited to learn the system and develop creative work for the unique installation in collaboration with confirmed faculty participants, including Katharina Rosenberger, Miller Puckette (Music), Peter Otto (Music), Shahrokh Yadegari (Theatre and Dance), Ricardo Dominguez (Visual Arts) and David Kirsh (Cognitive Science).

“The compositions can be collaboratively created and combine visual and sonic material with generative and algorithmic methods,” says Rosenberger. “The artistic approach focuses on real-time pieces that involve visitor interaction and that take advantage of the panoramic nature of the installation.” In particular, the works are expected to articulate the relationship between immersive media and direct interaction, with special focus on group-embodied interaction, gesture tracking, tactility within the digital realm, and immersive as well as explorative audio-visual environments.

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