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AI-driven Dynamic Dialog through Fuzzy Pattern Matching



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In this classic GDC 2012 session, programmer Elan Ruskin shows a simple, uniform mechanism made for the Left 4 Dead series for tracking thousands of facts and possibilities, allowing intelligent characters to remember history, cascade from special to general cases, and select the optimal dialog, script, behavior, or animation for every situation.

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8 thoughts on “AI-driven Dynamic Dialog through Fuzzy Pattern Matching
  1. You can't put up a talk with a title like that and not expect me to watch the living shit out of it. Bonus that it's a Valve engineer doing the word-making.

  2. more ideas pile up for me since I don't have require skills yet, great. thanks for the simplified version here so I could further simplified this idea more.

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